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question:So I have done table that track positions from daily challenge, I have elo scores starting from 1500. I have calculated expected scores for each player against each other. What next calculation to do? Maybe summarize excepted scores or average of it?
answer:Given that you have a table tracking positions and the initial Elo scores, and you've calculated expected scores for each player against each other, the next step is to process the results of the daily challenge and then update the Elo scores accordingly. Here's a step-by-step process to update the Elo ratings after a challenge: 1. **Calculate Actual Scores**: For each player, determine the actual score. This can be a 0 or a 1 for each pairwise comparison, depending on whether the player won or lost against each other player. If you are treating each better placement as a win, player A would score 1 (win) against any player they beat and 0 (loss) against any player that beat them. 2. **Summarize Outcomes**: Sum the actual scores for each player across all matchups. This gives you the number of wins for each player for the day. 3. **Calculate the Update Factor (K-Factor Adjustment)**: If you are using a static K-factor (like 32), this step is simple, as each player will have the same K-factor. If you wish to adjust the K-factor based on the performance, margin of victory, or another factor, calculate the appropriate K-factor for each player based on the day's results or your predefined rules. 4. **Update Elo Ratings**: Use the formula to calculate new Elo ratings for each player: R'_A = R_A + K * (S_A - E_A) Where S_A is the actual summed score for player A (the number of wins), and E_A is the summed expected score for player A. Do this calculation for every player based on their performance in the daily challenge. 5. **Average or Normalization** (if needed): If you've set up a system where each player has "played" every other player, consider that each player is involved in multiple "games" in a single GeoGuessr challenge. If you've directly summed win-loss records, you may have a very large swing in ratings each day. One way to soften this is to average the actual scores before applying them in the Elo formula or use a normalization method so that the overall adjustment is kept within reasonable bounds. After doing all of this, you should have updated Elo ratings for each player. Here's an example of how you might structure your Excel sheet: ``` A B C D E F G H 1 Player InitialR Expected Wins Actual K-Factor NewR 2 Player1 1500 12.5 20 1 30 1512.5 3 Player2 1500 15.0 10 0 30 1485 ... ``` In this example: - **Column B** has initial ratings. - **Column C** shows the expected wins (summed expected score). - **Column D** shows the actual number of players each participant has beaten (win = 1, loss = 0). - **Column E** shows the actual score for each player (you might treat each victory over another player as 1/N where N is the number of opponents, or simply 1 for a win and 0 for a loss). - **Column F** is the K-factor you're using, which could be a constant or vary per player. - **Column G** will be where the new rating is calculated based on the formula provided above. You'd repeat this process after every daily challenge, updating each player's rating to reflect their performance. Please remember to protect other players' ratings while you update one player's rating; in other words, you need to use the ratings at the start of the day's challenge for all calculations before moving on to the next day.
question:How to calculate ELO rating for teams of 2-3 players? In excel
answer:Calculating Elo rating in a team setting involves the same basic principles as individual Elo calculation, but with a few modifications to account for the team aspect. There are a few ways to handle team Elo ratings depending on the level of complexity you are comfortable with. One common approach is to treat the team as a single entity with its own Elo rating. Here is a simplified way to calculate team Elo ratings: 1. **Initialize Ratings**: If the teams are new and have no prior ratings, initialize each team's rating, typically starting at 1500. 2. **Average Team Ratings**: Some systems take the average (or total) rating of all players on a team to represent the team's strength. For example, if Team A has Player 1 (1500 Elo) and Player 2 (1600 Elo), the team's rating might either be (1500+1600)/2 = 1550 or simply 1500 + 1600 = 3100. 3. **Calculate Expected Scores**: Use the Elo formula to calculate each team's expected score. For each matchup: ``` E_A = 1/(1 + 10^((R_B - R_A)/400)) E_B = 1/(1 + 10^((R_A - R_B)/400)) ``` Here, `R_A` is Team A's rating, and `R_B` is Team B's rating. These ratings could be averages or totals, depending on your chosen method. 4. **Determine Match Outcomes**: After the match, determine the outcome (1 for a win, 0.5 for a draw, and 0 for a loss) for each team. 5. **Update Team Ratings**: For each team, update their rating based on their expected score and the actual outcome: ``` R'_A = R_A + K * (S_A - E_A) R'_B = R_B + K * (S_B - E_B) ``` `R'_A` is Team A's new rating, `R'_B` is Team B's new rating, `S_A` is Team A's actual score from the match, `S_B` is Team B's actual score from the match, and `K` is the K-factor. 6. **Apply Changes in Excel**: To perform these calculations in Excel, you will set up a spreadsheet that allows you to input the current team ratings, match outcomes, and then calculate the new ratings based on the formulas above. You can automate this process with cell formulas and potentially macros if your setup is complex. Remember to use cell references appropriately to capture the correct team ratings and outcomes for each calculation. Here’s an example of how you might set up your worksheet: ``` A B C D E F G H 1 Team Rating OppRating Expected Outcome K-Factor NewRating 2 Team1 1550 1500 =1/(1+10^((C2-B2)/400)) 1 (Win) 30 =B2+F2*(E2-D2) 3 Team2 1500 1550 =1/(1+10^((B2-C2)/400)) 0 (Loss) 30 =B3+F3*(E3-D3) ``` Based on this set up, you input the current ratings for each team in columns B and C. Columns D and E calculate the expected results and actual outcome, respectively. Column F contains the K-factor. Then column G calculates the new rating. Whenever you have a match, you fill in the appropriate ratings, and the formulas compute the rest. You can then drag down the formulas for new matches or additional teams. Please note that in a real-world application, there may be additional complexity to consider, such as individual performance within teams, how to validly combine the ratings of players to form a team rating, and how to update individual player ratings from team performance. These complexities may require more sophisticated models or larger alterations to the standard Elo system.
question:How to modify the formula for winning by 2-0 or 2-1?
answer:To adjust Elo ratings based on match scores such as 2-0 or 2-1, you can introduce a scaling factor to the standard Elo formula. This factor would alter the K-factor based on the decisiveness of the team's win. A common approach is to use the difference in games or points won to scale the K-factor, making the rating change more significant for a more decisive win. Here is a way to modify the Elo formula accordingly: 1. **Define a Scaling Factor**: Create a function that increases the K-factor for more decisive victories. For example, if a match is won 2-0, you might multiply the K-factor by 1.5, whereas a 2-1 score might result in a standard K-factor. As a simple scaling factor based on the match score: - For a 2-0 win: `ScalingFactor = 1.5` - For a 2-1 win: `ScalingFactor = 1.0` 2. **Calculate Expected Scores**: This remains unchanged. Use the standard Elo formula to calculate the expected score of the match. 3. **Determine Match Outcomes and Apply Scaling**: After the match, determine the outcome and apply the scaling to the K-factor based on the match score. 4. **Update Team Ratings**: Apply the modified K-factor in the Elo update formula: ``` R'_A = R_A + (K * ScalingFactor) * (S_A - E_A) R'_B = R_B + (K * ScalingFactor) * (S_B - E_B) ``` Now let's apply this in an Excel worksheet: ``` A B C D E F G H I 1 Team Rating OppRating Expected Outcome K-Factor Scaling MatchScore NewRating 2 Team1 1550 1500 =1/(1+10^((C2-B2)/400)) 1 (Win) 30 =IF(I2="2-0",1.5,1) "2-0" =B2+G2*H2*(E2-D2) 3 Team2 1500 1550 =1/(1+10^((B2-C2)/400)) 0 (Loss) 30 =IF(I3="2-0",1.5,1) "2-1" =B3+G3*H3*(E3-D3) ``` In this setup, column I allows you to input the match score. Column H calculates the scaling factor based on the match score. If the match score is "2-0", the scaling factor is 1.5, and if the match score is "2-1", the scaling factor is 1. Column G contains the K-factor for the match. Finally, column I calculates the new rating using both the K-factor and the scaling factor. For a 2-0 win, we multiplied the standard K-factor by 1.5 in the formula to reflect the more significant victory. For a 2-1 win, no additional scaling was applied to the K-factor (it remained at the base value). Remember, this system assumes that a more decisive win should impact ratings more. This is just an example, and you can adjust the scaling as you see fit for your specific application. Depending on the competition's structure, you may wish to implement a more complex scheme for differentiating match scores.
question:are yo familiar with obsidian tree structure? can you turn a code into tree structure that explains how the code works
answer:As an AI, I'm familiar with the concept of a tree structure as it relates to organizing information or representing the structure of a codebase, but it's important to clarify that Obsidian, which you may be referring to, is a popular knowledge management and note-taking application that often uses a linked structure for notes, which can sometimes visually resemble a tree. Turning code into a tree structure is not directly related to Obsidian but is more about creating a visual representation of the hierarchy and flow of the code. This is a common practice in software engineering and is usually referred to as a "call graph" or "control flow graph" when discussing code. Here's a brief overview of how you might convert a simple piece of code into a tree structure. Consider the following rudimentary program: ```python def main(): result = add(5, 3) print(result) def add(num1, num2): return num1 + num2 if __name__ == "__main__": main() ``` A simple tree structure representing this code's flow might look like this: ``` main() │ ├── add(num1, num2) │ └── return num1 + num2 │ └── print(result) ``` In this tree: - The `main` function is the root. - The `main` function has two child nodes, representing the two main actions it takes: - It calls the `add` function with 5 and 3 as arguments. - It prints the result. - The `add` function has its own child node representing the return action it performs. To create a more detailed and helpful structure, you would usually include more information, such as the nature of the data being passed around and potentially even branching logic (like `if` statements), loops, and so forth. However, this example is to demonstrate the concept quickly. If you want to create such a representation for a complex piece of code, you would either do it manually, which can be error-prone and time-consuming for large codebases, or use tools that generate these graphs automatically. Some integrated development environments (IDEs) provide tools to generate call graphs or similar visual aids to help developers understand and navigate the code they're working with.